I think that if you want to be able to mesh with the "movement" as it were, then "whatever interests you" may not be the Chemin à voyager. It's a hard question to answer since we don't know what you know the most about and what truly interests you. On the flip side, 'settling' has no curb appeal. I mean who wants to be "joe muckrake"?
Counter question:
Is there a "common" impression/job description of the timeframe that allows you to use the knowledge and skillsets you want to use and allow you participate across a wide variety of scenarios/venues?
Lawyer
Clerk/paymaster
Surgeon
Herald (scenario driven)
Clergy
Mercenary
Merchant
If you choose a member of the clergy or a clerk, I think you can fit in almost anywhere. In the Howard Household accounts, I am constantly running across entries of the clerk being paid to deliver messages for the Duke. This would allow for writing skills, book keeping (paymaster for the Compagnies), etc...
If you know the most about Chevaliers and the upperclass, then that doesn't translate over very well in an encampment setting without the proper support staff, but would for an educational one. There you can have the shiney bits and highend clothing and trapping, but do not require the entourage.
If I did the impression I wanted to do and knew the most about, it would be pointed out that because I am a woman, it isn't proper.
Being a domestic, in any capacity, does not interest me. If I want to play the game my options are limited. So I chose to be a member of the merchant class because women could run their own affairs (just a simple comment-not going into finer detail). It opened up some opporutnity, but now I have to redirect my study focus and collect the proper kit and items to "make it real" and then explain what a merchant would be doing in x scenario without being down graded to washer woman or the camp redlight district just to fit a military campaign.
Don't know if it helps.
Jenn
[ 03-17-2004: Message edited by: Fire Stryker ]
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